Posted: 10 Nov 2009 01:23 AM PST
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Posted: 10 Nov 2009 01:23 AM PST
For those who likes to make their own version of BOT for Famville here is a sample script using AutoIT.. I'll be testing the script and and release my own version when I'm not busy..
Have fun..HotKeySet("{ESC}", "Terminate");
HotKeySet("!a", "start")
;Start Program
MsgBox(0, "FarmVille App", "Alt+A to start this program. Load FarmVille before this starts. Have you mouse over where it says and hit enter to go to the next cords.");
WinWaitActive("Does_NOT-Ex1sT");insures the program will keep going
;End Program
Func Terminate()
MsgBox(0,"FarmVille", "Goodbye cruel world.")
Exit 0;
EndFunc
Func start()
;;Declare Variables below
local $market[2]; //x,y of the market
local $multi[2];//x,y of multi tool
local $plow[2];//x,y of multi tool
local $delete[2];//x,y of multi tool
local $deleteacc[2];//x,y of multi tool
local $topplant[2];//x,y of multi tool
;;Input from user
$previous = InputBox("FarmVille", "Import previous settings:", "")
$result = StringInStr($previous, "fvbs:", 1, 1, 1, 5) ;//0 = false; 1 = true
If $result == 0 THEN
$noc = InputBox("FarmVille", "Emter the amount of crops you have.", "9")
$toharvest = InputBox("FarmVille", "Should I harvest these? 1/0", "1", " M1")
$toplow = InputBox("FarmVille", "Should I plow these? 1/0", "1", " M1")
$toplant = InputBox("FarmVille", "Should I plant these? 1/0", "1", " M1")
$todelete = InputBox("FarmVille", "Should I delete these? 1/0", "1", " M1")
$torepeat = InputBox("FarmVille", "How many times should this occur? 1+", "100")
local $plants[$noc*2];//9 plants max?
$nop = 0; ;//keeping track of the number of plants
$i = 0;
While $i < $noc
MsgBox(0, "Set Cords", "Please mouseover a plant where you want it to plow. Be exact!", 10)
$t = MouseGetPos()
$plants[$nop] = $t[0]
$nop = $nop + 1;
$plants[$nop] = $t[1]
$nop = $nop + 1;
$i = $i + 1;
WEnd
MsgBox(0, "Set Cords", "Please place your mouse over the MultiTool.", 10)
$multi = MouseGetPos()
MsgBox(0, "Set Cords", "Please place your mouse over the Plow Tool.", 10)
$plow = MouseGetPos()
MsgBox(0, "Set Cords", "Please place your mouse over the Delete Tool.", 10)
$delete = MouseGetPos()
MsgBox(0, "Set Cords", "Please place your mouse over the Delete Accept.", 10)
$deleteacc = MouseGetPos()
MsgBox(0, "Set Cords", "Please place your mouse over the Market.", 10)
$market = MouseGetPos()
MsgBox(0, "Set Cords", "Click the market, then mouse over the plant you wish to plant. First page only!", 10)
$topplant = MouseGetPos()
MsgBox(0, "Starting", "Make sure everything is already deleted", 10);
Else
$res = StringRegExp($previous, '([0-9]{1,5}),',3)
$market[0] = $res[0]
$market[1] = $res[1]
$multi[0] = $res[2]
$multi[1] = $res[3]
$plow[0] = $res[4]
$plow[1] = $res[5]
$delete[0] = $res[6]
$delete[1] = $res[7]
$deleteacc[0] = $res[8]
$deleteacc[1] = $res[9]
$topplant[0] = $res[10]
$topplant[1] = $res[11]
$noc = $res[12]
global $plants[$noc*2]
$i = 0;
While $i < ($noc*2)
$plants[$i] = $res[13+$i]
$plants[$i+1] = $res[14+$i]
$i = $i + 2
WEnd
$toharvest = InputBox("FarmVille", "Should I harvest these? 1/0", "1", " M1")
$toplow = InputBox("FarmVille", "Should I plow these? 1/0", "1", " M1")
$toplant = InputBox("FarmVille", "Should I plant these? 1/0", "1", " M1")
$todelete = InputBox("FarmVille", "Should I delete these? 1/0", "1", " M1")
$torepeat = InputBox("FarmVille", "How many times should this occur? 1+", "100")
EndIf
$bs = 1;
While $bs <= $torepeat
$bs = $bs + 1;
if $toharvest == 1 Then
;;only happens if you want to harvest the land first
MouseClick("left", $multi[0], $multi[1], 1); click mutli tool
$i = 0; need to plow
While $i < ($noc*2)
MouseClick("left", $plants[$i]-10, $plants[$i+1]-10, 1);click each plant to harvest
$i = $i + 2;
Wend
EndIf
if $toplow == 1 Then
;;only happens if you want to plow the land first
MouseClick("left", $plow[0], $plow[1], 1); click plow tool
$i = 0; need to plow
While $i < ($noc*2)
MouseClick("left", $plants[$i], $plants[$i+1], 1);click each plant to plow them
$i = $i + 2;
Wend
EndIf
If $toplant == 1 THEN
;;only happens if you want to plant something
MouseClick("left", $market[0], $market[1], 1); click market
MouseClick("left", $topplant[0], $topplant[1], 1); click the plant
$i = 0; need to plow
While $i < ($noc*2)
MouseClick("left", $plants[$i]-10, $plants[$i+1]-10, 1);click each plant to plant them
$i = $i + 2;
Wend
EndIf
If $todelete == 1 THEN
;;wanna delete when your done?
MouseClick("left", $delete[0], $delete[1], 1); delete tool
$i = 0; need to plow
While $i < ($noc*2)
MouseClick("left", $plants[$i]-10, $plants[$i+1]-10, 1);click each plant to delete them
MouseClick("left", $deleteacc[0], $deleteacc[1], 1);delete accept
$i = $i + 2;
Wend
EndIf
Wend
$i = 0; need to plow
local $cords = ""
While $i < ($noc*2)
$cords = $cords&$plants[$i]&","&$plants[$i+1]&",";
$i = $i + 2;
Wend
$export = InputBox("FarmVille", "Export Settings. Hit Alt+A to restart this process.", "fvbs:"&$market[0]&","&$market[1]&","&$multi[0]&","&$multi[1]&","&$plow[0]&","&$plow[1]&","&$delete[0]&","&$delete[1]&","&$deleteacc[0]&","&$deleteacc[1]&","&$topplant[0]&","&$topplant[1]&","&$noc&","&$cords)
EndFunc
So, this bot can automatically:
- Plant crops
- Harvest crops from land and from trees
- Get products from livestock
Also, this bot allows you to halve the time necessary for crops to ripen!!!

Unlike the rest of bots, this one operates not by clicks, but by sending requests to the game server. It is a more reliable method.
Do the following to start the bot:
That’s all. The bot is ready to work instead of you. You can minimize the program and get down to your business.
The main window of the program is minimized into the tray. You can maximize it with a double click on the tray icon.
The bot informs you about what it does using popup messages in the lower-right corner of the screen. Also, all actions are displayed on the main tab of the program in the list on the right.
You can see your current experience points and experienced points gained by the bot at the bottom of the program window.
While the bot is working on the farm (its status is “Working farm”), you may not do anything on the farm manually.
“Main” tab
“Settings” tab
“Main” tab
The page with the farm is in the middle of it. The event log is to the right. There are two types of logs: regular and detailed. The detailed one shows all actions performed within the current work cycle.
“Settings” tab
“Plant” checkbox – if this checkbox is selected, the bot will automatically plant crops.
“Crops” list – the list of crops to be planted. You can add new crops to the list using the “+” button. You can remove them using the “-” button. You can change the order of planting crops moving the name of the crop in the list.
“Harvest from land” checkbox – if this checkbox is selected, the bot will automatically harvest crops from plots of land.
“Get products from livestock” checkbox – if the checkbox is selected, the bot will get products from livestock.
“Harvest from trees” checkbox – if the checkbox is selected, the bot will harvest from trees.
“Refresh the farm” checkbox – if the checkbox is selected, the bot will refresh the page with the farm after each work cycle.
“Show popup messages” – if the checkbox is selected, the bot will show popup messages informing you about actions performed on the farm when it is minimized.
“Current status” – it shows you the current bot status.
“Next start” – it shows the time left till the bot is started next time.
“Active last time” – it shows the time since the bot was active last time.
“Forced restart” – it shows the time till the forced restart of the bot in case of any problems.
“Interval” option – this option defines the interval in seconds between starting the bot.
“Force the program restart” option – this option defines the time without activity (in seconds) the bot will be restarted after (a broken connection, freezing, other problems). It is necessary for the bot to run more reliably


The 23rd entry to the long running Warhammer Online Grab Bag series fields questions on the upcoming Halloween event, Daemon Moon Rising.
The majority of the questions asked in this issue of the grab bag center around the various mask rewards in Daemon Moon Rising, such as whether they will be tradeable, the types of bonuses or abilities they confer, and how to acquire some of the more coveted masks such as the Leather Face or Face-Eater (yummy!) Mask.
Grab Bag No. 23 - Daemon Moon Rising
Article By : Jess Folsom
Welcome to the Daemon Moon Rising special issue of the Grab Bag, where we're answering all your questions about the Daemon Moon Rising Live Event! This Live Event begins today, so before you dive in, prepare by reading up on some of the details that your fellow players had questions about!
Q. How is this year’s Daemon Moon Rising Live Event different from last year’s The Witching Night Live Event?
A. Everything! In fact, the only thing the same from last year are the masks. This year there’s a new, unique RvR Public Quest, a event Scenario, a special daemon encounter, and unique quests, to name just a few.
Q. Is there a special reward for completing all ten Daemon Moon Rising tasks?
A. Yes, there is a special title for completing all 10 tasks, but you can earn the Elite reward after completing only eight tasks.
Q. Are the masks from the new Live Event all Event Slot items with stats, or are some of them cosmetic and only a few of them stat-based?
A. The masks can be equipped in your helmet slot (not the event slot). Each mask has a unique ability that you can use against your enemies.![]()
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Q. Can anyone, no matter what Rank they are, participate in the Daemon Moon Rising Live Event?
A. Absolutely! There are tasks for every Rank, including those in the open RvR areas.Q. Is the Magnus Daemonarium mask going to be the same graphic as last year’s Mask of the Bloodletter?
A. The Magnus Daemonarium is actually not a mask. It's the event slot item reward that you can earn for completing eight event tasks.
Q. What do the Magnus Daemonarium and Malleus Daemonarium do?
A. The Magnus Daemonarium and Malleus Daemonarium provide career-specific statistics into the event slot on the character sheet, and decays in real-time.
Q. Where does the Daemonball Rally Public Quest take place?
A. The Daemonball Rally Public Quest takes place in each of the Empire and Chaos RvR areas.
Q. What is the length of the Daemonball PQ? How often will the PQ reset after it is finished?
A. The length of time that the Daemonball PQ lasts depends on the players. Similar to football, the Public Quest requires you to deliver a demon skull to your Realm's goal. Scoring five points wins the Public Quest for your Realm. Watch your goal, however as the enemy can destroy delivered skulls to remove points you’ve earned!
Q. How many gold bags will be awarded/how easy will it be to win a gold bag and get that awesome Leather Face Mask?
A. You will be able to obtain the Leather Face Mask by completing the Daemonball Rally open RvR Public Quest. Three gold bags are awarded to the victors of the Daemonball Rally Public Quest, and the Leather Face Mask has a 100% chance to be in the gold bags.
As stated earlier, this takes place in each of the Empire vs. Chaos RvR areas, so anyone can participate!
Q. How do I obtain the Face-Eater’s Mask?
A. Obtaining the Face-Eater’s Mask is achieved by defeating Goreslake the Bloodthirster. It is a strictly PvE encounter located somewhere within the Chaos Wastes. There are two versions of this PQ, one for Order and another for Destruction. For each successful win, three gold bags that contain either the Face-Eater's Mask or the Magnus Daemonarium will drop.
Q. Will the masks from last year's event become tradeable? Some of them, such as the Silver and Bloodletter mask, were not. (One was an influence reward, the other was PQ loot.)
A. As a general rule of thumb, if a mask was not tradeable last year, it won’t be tradeable this year.
Q. Will the masks, even the ones from last year, feature stats or something to make them useful to wear instead of armor (particularly armor sets)?
A. Each mask is imbued with a unique ability that can be used in battle. The ability will only be useable during the Daemon Moon Rising Live Event.
Q. Will there ever be a Skaven-themed mask?
A. Never say never, but not this year.
Source: http://herald.warhammeronline.com/warherald/NewsArticle.war?id=958
Article By : Garrett Fuller
MMORPG.com: | The start of Beta is always tough. Can you tell us what elements you are testing first? |
| Craig Zinkievich: | We're really focused on the initial gameplay experience for the first few weeks; making sure that the tutorial resonates with new players. |
MMORPG.com: | Will you be testing the away team and ship combat segments of the game separately at this point, or are both elements in one build? |
| Craig Zinkievich: | We'll be testing both. Moving back and forth between space and ground segments of the game is integral to the design and vision of Star Trek Online. We couldn't just put out one element and call it a beta test. |
| MMORPG.com: | What type of feed back have you gotten so far? What tools are you using to capture that feedback? |
| Craig Zinkievich: | What type of feedback are we getting? Useful. : ) Finally being able to let players into our game and see how they react to it is something that we've been looking forward to for a long time. We gather all the information we can and then discuss and analyze it. There are a lot different routes from which we get our information. We have a huge amount of logging in the game so we can watch what people do, how they do it - how fast different builds advance, what choices are made. The best feedback comes straight from the players, though - it's their impressions that matter the most. We have Beta forums, organized chats after each playtest and surveys to fill out about the particular focus of a night's playtest. |
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| MMORPG.com: | At this stage of the game can players voices be heard? How will they impact the changes? |
| Craig Zinkievich: | Definitely. MMOs are as much about the players playing them as the company making them. What the players say after a Beta test directly impacts what the dev team is working on next week. |
| MMORPG.com: | Tell us where you are with Star Trek Online as a whole game. Are you on schedule for the project? |
| Craig Zinkievich: | Yes. On schedule. We've finished the core of the game and now we're balancing and iterating quickly on the UI and the features and systems in the game. It's an exciting time on the project - letting people in to play - the game is changing and improving noticeably on a week to week basis. Everything is coming together really quickly now. |
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